My college roommates would ask me what I’m doing on my phone. My answer would usually be
“I’m sweeping for mines…it’s a dangerous job, but someone needs to do it."
I don’t really know why they hung out with me. But funny enough, thinking of Minesweeper in the realistic sense is what inspired me to launch my first iOS app to the App Store.
I love puzzle games, including Minesweeper. The one thing that irks me about the game however is that games leave the player with 50/50 guesses and no information to make an informed decision. It’s incredibly frustrating when you’re doing so well in a round, you’re down to the last two squares way off in the corner, and then you realize - there’s no amount of logic that can save you…it’s down to a coin flip. At least a couple people on r/mildlyinfuriating feel the same way.
Mines is a slight re-imagining of the game. I figured that if we were actually sweeping for mines (granted my real-world experience in this is limited), the goal might not be to find every safe place in the field - maybe the goal is just to cross safely from one side of the field to the other.
We keep the game-play that we love, but apply this new goal of simply getting from one side to the other. If you’re stuck, you go around and find a new route. BOOM! No more coin flips.